1. Core Design Principles
The best approach for this system is to use an inheritance model, also known as a superclass/subclass or generalization/specialization model.- General Asset (Superclass): A core
Assetentity will hold all the common attributes that every asset has, regardless of its type (e.g., Asset Tag, Purchase Date, Location, Status, Owner). - Specific Assets (Subclasses): Specialized entities like
Vehicle,Machinery, andITAssetwill inherit from the baseAssetand add their own specific attributes (e.g., aVehiclehas a VIN, anITAssethas a MAC address).
- A base
assetstable for the common fields. - Separate tables for each specific asset type (
vehicles,it_assets, etc.). - A one-to-one relationship between the base
assetstable and each specific table. This is clean, normalized, and highly scalable.
2. Entity-Relationship (ER) Structure
Here is a description of the tables and their relationships.Relationship Explanation:
- One-to-Many:
- One
Locationcan have manyAssets. - One
Statuscan apply to manyAssets. - One
Manufacturercan produce manyAssets. - One
Usercan be assigned manyAssets. - One
Departmentcan have manyUsers. - One-to-One (Inheritance):
- Each record in the
Assetstable corresponds to exactly one record in one of the subclass tables (Vehicles,IT_Assets,Machinery, etc.). Theasset_idis both the Primary Key (PK) and a Foreign Key (FK) in the subclass tables, enforcing this relationship. - The
asset_typefield in theAssetstable acts as a discriminator, telling the application which specific table to join with to get the full details of the asset.
3. Entity Object Structure (Fields & Data Types)
This represents how you might structure these entities as objects in your application code (e.g., in JSON, a class definition, or a struct).3.1. Lookup/Reference Objects
These are simple objects that provide context to the main asset objects.3.2. Core Asset Object (Superclass)
This is the base object that all other asset types will extend.3.3. Specific Asset Objects (Subclasses)
These objects inherit all the fields from the baseAsset and add their own specific details.
General Asset Class Example: Vehicle
Summary of the Design
This high-level design provides a robust and scalable foundation for an Asset Management System:- Normalized: Avoids data duplication by separating common and specific attributes. Lookup tables (
Statuses,Locations) ensure data consistency. - Scalable: Adding a new asset type (e.g.,
Furniture) is easy. You just create a newfurnituretable and add a newasset_typediscriminator value. No changes are needed to the coreAssetstable or existing specific tables. - Clear and Maintainable: The separation of concerns between the base class and subclasses makes the application logic easier to write and maintain. When you retrieve an asset, you query the base
Assetstable and thenJOINto the specific table based on theasset_typeto get the complete object.
